Game Education Summit North America 2010 - Presentation
ATELIER ANNIE GOES TO SCHOOL: HOW GAME INFORMED INSTRUCTIONAL DESIGN IMPROVE LEARNING
Wed, 2010-06-23 17:00 - 17:50
Serious Games Track
A/Professor
Emirates College for Advanced Education
Presentation Summary:By using the role playing game Atelier Annie, this paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms Paper Abstract:Playing computer games is a routine activity of children today. They play different genres of games in different settings and on varying platforms. In recent years educators are beginning to take interest in this phenomena and explore the characteristics of the computer games that allure children of all ages. Many have agreed that interactive computer games enhance concentration, promote critical thinking, increase motivation and encourage socialisation. It is also recognized that students can benefit from playing games that allows discovery learning and ample choice while interacting with the game. By using the role playing game Atelier Annie, this paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms. The paper also suggests further collaborative works between game developers and education community in curriculum development and game design. This paper focuses on the importance of games and how creative designs can help to improve learning school subjects. |



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