Game Education Summit Europe 2010 - Presentations

Now Viewing Art and Technology Track

Art and Technology Track
Author or Panel Moderator Panelists

Lisbeth Frølunde
Postdoc researcher
Roskilde University
Studying Machinima: A journey into the convergence of games, virtual worlds, art and filmmaking practice
Presentation Summary:
Research underway into machinima filmmaking and media convergence, with focus on the creative process of machinima and what it means to the filmmakers.
Art and Technology Track

Claus Rosenstand
Associate Professor
Aalborg Uniersity, Denmark
Precise Game Mechanic - Converging a user and creation perspective
Presentation Summary:
A precise definition and characteristic of Game Mechanic is given to bridge the gap between user and creation perspective – Between analysis and construction – between academic and industry
Art and Technology Track

Pilar Lacasa
Professor
University of Alcalá
Real and virtual play as educational tool: Looking for expert girls
Presentation Summary:
This paper explores innovative educational settings created when commercial videogames are present into the classrooms. We compare the game’s processes as a learning tool when expert and novice girls played NBA Live.
Art and Technology Track

Hans von Knut Skovfoged
Creative Director
PortaPlay
Getting the "Ding" back in learning - Using theory and experience to improve effect
Presentation Summary:
Everybody talks about using games for learning, the possibilities and the proven results. But how do you combine theory and practical experience to make learning games, that are actually played and enjoyed by the end-users?
Art and Technology Track