Game Education Summit Europe 2010 - Presentations
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| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Lisbeth Frølunde Postdoc researcher Roskilde University |
Studying Machinima: A journey into the convergence of games, virtual worlds, art and filmmaking practice Presentation Summary: Research underway into machinima filmmaking and media convergence, with focus on the creative process of machinima and what it means to the filmmakers. |
Art and Technology Track | |
![]() Claus Rosenstand Associate Professor Aalborg Uniersity, Denmark |
Precise Game Mechanic - Converging a user and creation perspective Presentation Summary: A precise definition and characteristic of Game Mechanic is given to bridge the gap between user and creation perspective – Between analysis and construction – between academic and industry |
Art and Technology Track | |
![]() Pilar Lacasa Professor University of Alcalá |
Real and virtual play as educational tool: Looking for expert girls Presentation Summary: This paper explores innovative educational settings created when commercial videogames are present into the classrooms. We compare the game’s processes as a learning tool when expert and novice girls played NBA Live. |
Art and Technology Track | |
![]() Hans von Knut Skovfoged Creative Director PortaPlay |
Getting the "Ding" back in learning - Using theory and experience to improve effect Presentation Summary: Everybody talks about using games for learning, the possibilities and the proven results. But how do you combine theory and practical experience to make learning games, that are actually played and enjoyed by the end-users? |
Art and Technology Track |







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