Game Education Summit Europe 2010 - Presentations

Now Viewing Serious Games Track

Serious Games Track
Author or Panel Moderator Panelists

Peter Mechant
Researcher
Ghent University
Serious games for serious (language) learning: a SWOT analysis based on deskresearch and expert surveys
Presentation Summary:
We will present a SWOT-analysis derived from literature on serious gaming complemented by the collective views, experiences and knowledge from over 40 experts and professionals.
Serious Games Track

Myint Swe Khine
A/Professor
Emirates College for Advanced Education
ATELIER ANNIE GOES TO SCHOOL: HOW GAME INFORMED INSTRUCTIONAL DESIGN IMPROVE LEARNING
Presentation Summary:
By using the role playing game Atelier Annie, this paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms
Serious Games Track

Steven Malliet
Researcher Play&Game researchgroup
Media and Design Academy (KHLim)
Using Qualitative Evaluation Methods in Educational Game Design
Presentation Summary:
In this presentation we will focus on a number of methods for game playability evaluation that have recently been developed, and we will complement existing research with insights that were gained through our own experience, during the development of a number of educational microgames.
petermec Serious Games Track

Mike North
CTO
Nukotoys
Report from the classroom: Lessons learned designing, building, and deploying an adventure based 3D video game
Presentation Summary:
Dr. North presents on the development and classroom experience of a 3D Unity based educational video game aimed to teach 8 year-olds reading comprehension through adventure/problem based game play.
Serious Games Track