Game Education Summit Europe 2010 - Presentations
Now Viewing Serious Games Track
Return to the calendar view
View All Tracks | View Keynote Speakers | View Curriculum Track | View Art and Technology Track |
View Serious Games Track | View Games and Narrative Track | View IGDA Track |
| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Peter Mechant Researcher Ghent University |
Serious games for serious (language) learning: a SWOT analysis based on deskresearch and expert surveys Presentation Summary: We will present a SWOT-analysis derived from literature on serious gaming complemented by the collective views, experiences and knowledge from over 40 experts and professionals. |
Serious Games Track | |
![]() Myint Swe Khine A/Professor Emirates College for Advanced Education |
ATELIER ANNIE GOES TO SCHOOL: HOW GAME INFORMED INSTRUCTIONAL DESIGN IMPROVE LEARNING Presentation Summary: By using the role playing game Atelier Annie, this paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms |
Serious Games Track | |
![]() Steven Malliet Researcher Play&Game researchgroup Media and Design Academy (KHLim) |
Using Qualitative Evaluation Methods in Educational Game Design Presentation Summary: In this presentation we will focus on a number of methods for game playability evaluation that have recently been developed, and we will complement existing research with insights that were gained through our own experience, during the development of a number of educational microgames. |
petermec | Serious Games Track |
![]() Mike North CTO Nukotoys |
Report from the classroom: Lessons learned designing, building, and deploying an adventure based 3D video game Presentation Summary: Dr. North presents on the development and classroom experience of a 3D Unity based educational video game aimed to teach 8 year-olds reading comprehension through adventure/problem based game play. |
Serious Games Track |




Follow Game Education Summit via Twitter
web construction: gb2world.com, llc