Game Education Summit Europe 2010 - Presentations

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Keynote Speakers
Author or Panel Moderator Panelists

David Helgason
CEO
Unity Technologies
Keynote
Presentation Summary:
Keynote Speakers

Malte Behrmann
General Secretary
EGDF
EGDF Educatio White Paper
Presentation Summary:
This will be the first public presetation of the EGDF eduactional white paper: Improving educational paths to working in games.
Keynote Speakers

Miguel Sicart
Head of the Media Technology and Games Program
IT University of Copenhagen
Closing Keynote
Presentation Summary:
Keynote Speakers

Peter Espersen
Online Community Lead
LEGO Group
Keynote
Presentation Summary:
Keynote Speakers
Art and Technology Track
Author or Panel Moderator Panelists

Lisbeth Frølunde
Postdoc researcher
Roskilde University
Studying Machinima: A journey into the convergence of games, virtual worlds, art and filmmaking practice
Presentation Summary:
Research underway into machinima filmmaking and media convergence, with focus on the creative process of machinima and what it means to the filmmakers.
Art and Technology Track

Claus Rosenstand
Associate Professor
Aalborg Uniersity, Denmark
Precise Game Mechanic - Converging a user and creation perspective
Presentation Summary:
A precise definition and characteristic of Game Mechanic is given to bridge the gap between user and creation perspective – Between analysis and construction – between academic and industry
Art and Technology Track

Pilar Lacasa
Professor
University of Alcalá
Real and virtual play as educational tool: Looking for expert girls
Presentation Summary:
This paper explores innovative educational settings created when commercial videogames are present into the classrooms. We compare the game’s processes as a learning tool when expert and novice girls played NBA Live.
Art and Technology Track

Hans von Knut Skovfoged
Creative Director
PortaPlay
Getting the "Ding" back in learning - Using theory and experience to improve effect
Presentation Summary:
Everybody talks about using games for learning, the possibilities and the proven results. But how do you combine theory and practical experience to make learning games, that are actually played and enjoyed by the end-users?
Art and Technology Track
Curriculum Track
Author or Panel Moderator Panelists

Inga von Staden
Conceptor, Trainer + Consultant
Filmakademie Baden-Württemberg
360 - Media Education Beyond the Format
Presentation Summary:
With the incremental convergence of media, we are seeing the break-down of boundaries between formerly independent media market sectors and an increase in multi-platform content development. Developing and producing 360º-Content is complex and the projects often large with players from the different media disciplines – film, tv, games, mobile and internet – forced to work together.
Curriculum Track

Nils-Holger Henning
CCO
Bigpoint

Presentation Summary:
Curriculum Track

Veli-Pekka Piirainen
Lecturer in Game Programming/Head of Game Development Lab
Kajaani University of Applied Sciences
School Panel: Developing Game Education and Game Engine Technology
Presentation Summary:
A three year EU funded project for developing game technology and game education at Kajaani University of Applied Sciences in Finland started at year 2008. What are the experiences so far and how the future of the game education in Northern Finland looks like?
Curriculum Track

Søren Lundgaard
Game Consultant
National Academy of Digital Interactive Entertainment, DADIU
The Need for Direction – Towards a Curriculum for Game Directors
Presentation Summary:
This talk will look at the role and responsibilities of the modern Game Director and look into the education of Game Directors, as we do it at the National Academy of Interactive Digital Entertainment in Denmark (DADIU )
Curriculum Track
IGDA Track
Author or Panel Moderator Panelists

Don Geyer
Program Director | Game Design
University of Gotland, Sweden
IGDA Curriculum Framework
Presentation Summary:
IGDA Track

Marinka Copier
IGDA Education SIG - What it Can Do For You
Presentation Summary:
IGDA Track

Marinka Copier
Collaboration Skills in the Classroom
Presentation Summary:
IGDA Track

Dajana Dimovska
Global Game Jam - Examples That You Can Bring Into the Classroom
Presentation Summary:
IGDA Track

JP van Seventer
IGDA Professional Development on Team Dynamics
Presentation Summary:
IGDA Track
Serious Games Track
Author or Panel Moderator Panelists

Peter Mechant
Researcher
Ghent University
Serious games for serious (language) learning: a SWOT analysis based on deskresearch and expert surveys
Presentation Summary:
We will present a SWOT-analysis derived from literature on serious gaming complemented by the collective views, experiences and knowledge from over 40 experts and professionals.
Serious Games Track

Myint Swe Khine
A/Professor
Emirates College for Advanced Education
ATELIER ANNIE GOES TO SCHOOL: HOW GAME INFORMED INSTRUCTIONAL DESIGN IMPROVE LEARNING
Presentation Summary:
By using the role playing game Atelier Annie, this paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms
Serious Games Track

Steven Malliet
Researcher Play&Game researchgroup
Media and Design Academy (KHLim)
Using Qualitative Evaluation Methods in Educational Game Design
Presentation Summary:
In this presentation we will focus on a number of methods for game playability evaluation that have recently been developed, and we will complement existing research with insights that were gained through our own experience, during the development of a number of educational microgames.
petermec Serious Games Track

Mike North
CTO
Nukotoys
Report from the classroom: Lessons learned designing, building, and deploying an adventure based 3D video game
Presentation Summary:
Dr. North presents on the development and classroom experience of a 3D Unity based educational video game aimed to teach 8 year-olds reading comprehension through adventure/problem based game play.
Serious Games Track
Games and Narrative Track
Author or Panel Moderator Panelists

Stephen Schafer
Senior Lecturer, past chairman dept of humanities & soc sci
Digipen Institute of Technology
Immersive Magic of Drama Based Games
Presentation Summary:
Because of analogical cognitive-perceptual dynamics at work in dream images and DBG game images, drama-based video games can be used as a research instrument to capture real-time neurobiological data relative to the relationship between noumenal and phenomenal patterns.
Games and Narrative Track

Thomas Vigild
Game Editor / External Lecturer
Politiken / Freelance / IT-University of Copenhagen
Games & Journalism - The often ignored key to success
Presentation Summary:
Why Games Journalism should be mandatory in every classroom for Game Developers.
Games and Narrative Track

Jennifer Ong
Research Assistant
National Institute of Education
Giving Voice to Female Digital Game Players though Narrative Game Design
Presentation Summary:
Games and Narrative Track
Not Assigned
Author or Panel Moderator Panelists

Thomas Bremer
Professor
HTW Berlin - gameslab
Connecting Art, Design and Technology Programs in the Field of Game Development & Design
Presentation Summary:
About the challenge to connect different study programmes in the fields of art, design and technology together for establishing a high quality game education.
Not Assigned