Game Education Summit Europe 2010 - Presentations
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| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() David Helgason CEO Unity Technologies |
Keynote Presentation Summary: |
Keynote Speakers | |
![]() Malte Behrmann General Secretary EGDF |
EGDF Educatio White Paper Presentation Summary: This will be the first public presetation of the EGDF eduactional white paper: Improving educational paths to working in games. |
Keynote Speakers | |
![]() Miguel Sicart Head of the Media Technology and Games Program IT University of Copenhagen |
Closing Keynote Presentation Summary: |
Keynote Speakers | |
![]() Peter Espersen Online Community Lead LEGO Group |
Keynote Presentation Summary: |
Keynote Speakers |
| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Lisbeth Frølunde Postdoc researcher Roskilde University |
Studying Machinima: A journey into the convergence of games, virtual worlds, art and filmmaking practice Presentation Summary: Research underway into machinima filmmaking and media convergence, with focus on the creative process of machinima and what it means to the filmmakers. |
Art and Technology Track | |
![]() Claus Rosenstand Associate Professor Aalborg Uniersity, Denmark |
Precise Game Mechanic - Converging a user and creation perspective Presentation Summary: A precise definition and characteristic of Game Mechanic is given to bridge the gap between user and creation perspective – Between analysis and construction – between academic and industry |
Art and Technology Track | |
![]() Pilar Lacasa Professor University of Alcalá |
Real and virtual play as educational tool: Looking for expert girls Presentation Summary: This paper explores innovative educational settings created when commercial videogames are present into the classrooms. We compare the game’s processes as a learning tool when expert and novice girls played NBA Live. |
Art and Technology Track | |
![]() Hans von Knut Skovfoged Creative Director PortaPlay |
Getting the "Ding" back in learning - Using theory and experience to improve effect Presentation Summary: Everybody talks about using games for learning, the possibilities and the proven results. But how do you combine theory and practical experience to make learning games, that are actually played and enjoyed by the end-users? |
Art and Technology Track |
| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Inga von Staden Conceptor, Trainer + Consultant Filmakademie Baden-Württemberg |
360 - Media Education Beyond the Format Presentation Summary: With the incremental convergence of media, we are seeing the break-down of boundaries between formerly independent media market sectors and an increase in multi-platform content development. Developing and producing 360º-Content is complex and the projects often large with players from the different media disciplines – film, tv, games, mobile and internet – forced to work together. |
Curriculum Track | |
![]() Nils-Holger Henning CCO Bigpoint |
Presentation Summary: |
Curriculum Track | |
![]() Veli-Pekka Piirainen Lecturer in Game Programming/Head of Game Development Lab Kajaani University of Applied Sciences |
School Panel: Developing Game Education and Game Engine Technology Presentation Summary: A three year EU funded project for developing game technology and game education at Kajaani University of Applied Sciences in Finland started at year 2008. What are the experiences so far and how the future of the game education in Northern Finland looks like? |
Curriculum Track | |
![]() Søren Lundgaard Game Consultant National Academy of Digital Interactive Entertainment, DADIU |
The Need for Direction – Towards a Curriculum for Game Directors Presentation Summary: This talk will look at the role and responsibilities of the modern Game Director and look into the education of Game Directors, as we do it at the National Academy of Interactive Digital Entertainment in Denmark (DADIU ) |
Curriculum Track |
| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Don Geyer Program Director | Game Design University of Gotland, Sweden |
IGDA Curriculum Framework Presentation Summary: |
IGDA Track | |
![]() Marinka Copier |
IGDA Education SIG - What it Can Do For You Presentation Summary: |
IGDA Track | |
![]() Marinka Copier |
Collaboration Skills in the Classroom Presentation Summary: |
IGDA Track | |
![]() Dajana Dimovska |
Global Game Jam - Examples That You Can Bring Into the Classroom Presentation Summary: |
IGDA Track | |
![]() JP van Seventer |
IGDA Professional Development on Team Dynamics Presentation Summary: |
IGDA Track |
| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Peter Mechant Researcher Ghent University |
Serious games for serious (language) learning: a SWOT analysis based on deskresearch and expert surveys Presentation Summary: We will present a SWOT-analysis derived from literature on serious gaming complemented by the collective views, experiences and knowledge from over 40 experts and professionals. |
Serious Games Track | |
![]() Myint Swe Khine A/Professor Emirates College for Advanced Education |
ATELIER ANNIE GOES TO SCHOOL: HOW GAME INFORMED INSTRUCTIONAL DESIGN IMPROVE LEARNING Presentation Summary: By using the role playing game Atelier Annie, this paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms |
Serious Games Track | |
![]() Steven Malliet Researcher Play&Game researchgroup Media and Design Academy (KHLim) |
Using Qualitative Evaluation Methods in Educational Game Design Presentation Summary: In this presentation we will focus on a number of methods for game playability evaluation that have recently been developed, and we will complement existing research with insights that were gained through our own experience, during the development of a number of educational microgames. |
petermec | Serious Games Track |
![]() Mike North CTO Nukotoys |
Report from the classroom: Lessons learned designing, building, and deploying an adventure based 3D video game Presentation Summary: Dr. North presents on the development and classroom experience of a 3D Unity based educational video game aimed to teach 8 year-olds reading comprehension through adventure/problem based game play. |
Serious Games Track |
| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Stephen Schafer Senior Lecturer, past chairman dept of humanities & soc sci Digipen Institute of Technology |
Immersive Magic of Drama Based Games Presentation Summary: Because of analogical cognitive-perceptual dynamics at work in dream images and DBG game images, drama-based video games can be used as a research instrument to capture real-time neurobiological data relative to the relationship between noumenal and phenomenal patterns. |
Games and Narrative Track | |
![]() Thomas Vigild Game Editor / External Lecturer Politiken / Freelance / IT-University of Copenhagen |
Games & Journalism - The often ignored key to success Presentation Summary: Why Games Journalism should be mandatory in every classroom for Game Developers. |
Games and Narrative Track | |
![]() Jennifer Ong Research Assistant National Institute of Education |
Giving Voice to Female Digital Game Players though Narrative Game Design Presentation Summary: |
Games and Narrative Track |
| Author or Panel Moderator | Panelists | ||
|---|---|---|---|
![]() Thomas Bremer Professor HTW Berlin - gameslab |
Connecting Art, Design and Technology Programs in the Field of Game Development & Design Presentation Summary: About the challenge to connect different study programmes in the fields of art, design and technology together for establishing a high quality game education. |
Not Assigned |


















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